La Pixar e le regole per scrivere una storia

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#1: Un personaggio lo si ammira perchè ci prova, e non per i suoi successi.
#2: Occorre ricordarsi cosa è interessante per te come lettore, e non cosa è divertente fare come scrittore. Possono essere due cose molto diverse.
#3: Cercare un tema è importante, ma non scoprirai di cosa davvero tratta la storia se non alla fine. Quando è ora di riscriverla.
#4: C'era una volta ____. Ogni giorno ___. Un giorno ___. E allora ___. E quindi ___. Fino a che, alla fine ___.
#5: Semplifica. Concentrati. Unifica i personaggi. Salta le deviazioni. Ti sembrerà di perdere cose preziose ma è liberatorio.
#6: In cosa è bravo il tuo personaggio, e quando è a suo agio ? Ora fallo confrontare con il suo opposto. Sfidalo. Come se la cava ?
#7: Trova una conclusione prima di definire il centro della storia. Davvero. La fine è difficile,quindi mettiti avanti con il lavoro.

Le altre 15 (non tradotte) nel proseguimento dell'articolo.

fast cocreate
A lezione di storytelling (super-intensiva) da Pixar

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#8: Finish your story, let go even if it’s not perfect. In an ideal world you have both, but move on. Do better next time.

#9: When you’re stuck, make a list of what WOULDN’T happen next. Lots of times the material to get you unstuck will show up.

#10: Pull apart the stories you like. What you like in them is a part of you; you’ve got to recognize it before you can use it.

#11: Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you’ll never share it with anyone.

#12: Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.

#13: Give your characters opinions. Passive/malleable might seem likable to you as you write, but it’s poison to the audience.

#14: Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.

#15: If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.

#16: What are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.

#17: No work is ever wasted. If it’s not working, let go and move on - it’ll come back around to be useful later.

#18: You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.

#19: Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.

#20: Exercise: take the building blocks of a movie you dislike. How d’you rearrange them into what you DO like?

#21: You gotta identify with your situation/characters, can’t just write ‘cool’. What would make YOU act that way?

#22: What’s the essence of your story? Most economical telling of it? If you know that, you can build out from there.






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If You Can't Answer These 6 Questions You Don't Have A Story - Glenn Gers