Lo Stile Playstation

Lo spazio dei giochi indie ha visto un rapido aumento dei giochi che emulano lo stile dell'era della prima Sony Playstation. Ma come funzionava la PS1? Perché i giochi avevano quell'aspetto ora così riconoscibile? E come si possono ricreare questi effetti?

Argomenti trattati: Texturing, Model View Projection, rasterizzazione, Perspective Division, Affine Texture Mapping, Vertex Colors, Gouraud Shading (Vertex Lighting), Silent Hill Fog, Distance Fog, Quantizzazione, Dithering.
Why Did PS1 Games Look Like That?


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